![]() ![]() Added so bots purchase armor from trader whenever they can. Added so bots understand chat command "Follow" ("Say Follow"). Made so bots share their money with each other and other players. Added bot support for Katana and MAC-10. Fixed some of their taunts to work properly. Made bots support orders given from Use key, they will follow/hold/freelance from that. Fixed glitch where bots would not buy any new weapons at all anymore since newest KF update. Updated so bots can use the newest KF weapons. Fixed glitch where bots sometimes wouldn't fire their weapons at zeds (this was caused by a code I had missed that made them extra cautious to make no friendly fire). Fixed so that when bot runs into zombie volume (blocking volume that prevents player from entering zombie spawn area), they will consider that area unreachable and wont keep trying to enter it. Another hack fix, enabled bots double jumping so that they can properly get over obstacles that are too tall for human characters to jump over but not for zeds. Also hack fixed so bots take no fall damage to prevent them from dying when jumping off building in KF-Offices (I couldn't prevent that). Hack fixed so bots melee weapons have more range to prevent them from getting killed by too short zeds (crawlers). Added option to scale how much ammo/weapons/armor will cost for bots, to give them some handicap for their bad AI. Added so bots may sometimes purchase non-perked weapons as-well (ZED gun). Updated so bots will drop their pipebombs while roaming around. Added so that bots know to sometimes use grenades (not grenade launcher) on groups of zombies. Add support to customize what characters bots should use. Fixed a tiny bug where bots wouldn't heal each other. Fixed a rare crash with bots using melee weapons (only stock melee weapons). Changed bots to always aim for the head with melee weapons (only stock melee weapons). Added so that if bots see you weld/unweld a door, they will aid you in doing so (if not busy fighting an enemy). Added so bots attempt to find paths around welded doors now. Improved their ability to throw you money when player is moving away from the bot (so that they don't spam chat when trying to donate). Fixed bots aiming adjust with flame thrower where they would overshoot their enemies. Fixed so whenever bot can't buy their favorite weapon (not enough carry capacity), they will sell off less wanted weapons. Also fixed a glitch where bots would sometimes freeze in movement and not fire at enemies they see (until enemies are attacking them). Fixed a flaw where bots would sometimes get stuck walking into a wall. Changed when bots drop pipebombs to not drop pipebombs in areas where there already are a lot of pipebombs on ground. Made bots assist other bots nearby that enter a combat. Improved so free roaming bots try to stay together better. Name of the bot may be 'All' to order all bots or beginning of their name (i.e: for Steampunk_Berserk, you may say "Follow Steam"). Added chat commands support (Say Follow/Hold/Free ). Improved so bots follow player orders better (hold and follow). Fixed a glitch where bots would be stuck with firing shotgun weapons and Husk gun. Improved firing detection, so they know better when their enemies are out of range of their weapon or wont hit the enemy etc. Webadmin: While mutator is active, this mutator settings appear under "Rules" group. In game: You can access the mutator settings by adding mutator to active mutators, then press "Mutator Settings" button. (And no, you do NOT add this mutator to ServerPackages for servers). Or for server startup commandline add: ?Mutator=KFBots.KFBotsMut ![]() Startup game with mutator called "Bots Mutator". They don't know the most optimum weapons of choice for specific situations. Sometimes they retreat off from some zombies into an even bigger group of zombies. They can take orders from players (follow, guarding position, free roaming). They have basic knowledge how to heal players with Medic Gun. They try to retreat back off from monsters that pose a threat. ![]() They attempt to heal themselves whenever needed (or other players/bots). They know how to use speech chat properly (insulting/directions). They use trader whenever they feel like it. Bots prefer to use perk specific weapons. Simple user defined value for number of bots (they will not take up server player slots). Always start with a perk on a specific level (user setting). I created my own serverside/offline bots mutator they are still pretty dumb but they can beat the game on beginner difficulty. ![]()
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